Description
(from Monster Manual II 3rd Edition - 2002):
The phoenix, or firebird, is a creature of tremendous power and potent omen. Many intelligent races look upon it as a god, or at least as a god’s messenger.
Physically, a phoenix resembles an immense bird of prey. It measures between 10 and 15 feet from beak to tail, but its wingspan can be as wide as 40 feet. By far its most striking feature, however, is its plumage. All of its feathers are the colors of fire—primarily scarlet, crimson, and orange. In flight or at rest, a phoenix looks like a bird made of flame.
When a phoenix reaches the end of its natural life, or when it finds itself in an extreme, life-threatening situation, it immolates itself with intense fire. After its death, a new phoenix arises from the ashes.
Because of its traditional association with renewal and rebirth, most cultures ascribe some symbolic meaning to the sighting of a phoenix. Some consider it a positive omen— a sign of the gods’ favor and a promise of renewed life and increased prosperity in the coming years. Others (usually those with a darker outlook on life) see the firebird as a sign of approaching death and destruction—an ordeal that only the strongest will survive. Whatever meaning a particular culture associates with this creature, there’s no doubt that it is on the side of good. A phoenix doesn’t involve itself in worldly affairs or join in mundane conflicts, but neither does it shy away from attacking evil.
Combat: In battle, a phoenix usually begins by shrieking to soften up its enemies before joining melee with its claws and beak. It has no fear of fighting to the death, since its immolation ability ensures its later rebirth.
Shriek (Ex): Once per minute, a phoenix can utter a war shriek that forces every opponent within 30 feet to succeed at a Will save (DC 22) or be slowed (as the slow spell) for 1 round. This is a sonic, mind-affecting effect.
Spell-Like Abilities: Always active—detect evil, detect magic, protection from evil; at will—blindness, blink, blur, color spray, cure light wounds, dancing lights, find the path, find traps, fire seeds (using drops of its own blood rather than holly berries as a material component; no acorn grenades), heal, invisibility, misdirection, negative energy protection, neutralize poison, polymorph self, produce flame, remove fear, remove curse, see invisibility; 1/day incendiary cloud, reincarnate, pyrotechnics, summon nature’s ally IX, veil, wall of fire. Caster level 20th; save DC 15 + spell level.
After 10 rounds of ritual and preparation—dismissal, dispel evil, dispel magic. Caster level 40th; save DC 15 + spell level.
Defensive Aura (Sp): A phoenix has a +5 deflection bonus to Armor Class. This ability is always in effect.
Immolation (Su): When it knows that death is near, a phoenix immolates itself as a full-round action. This produces a cloud of flame in a 20-foot-high, 15-foot-radius spread. Each creature in the area takes 40d6 points of damage (Reflex DC 22 half ). Half of this damage is fire; the rest results directly from divine power and is therefore not subject to reduction by protection from elements (fire), fire shield (chill shield), or similar magic. This action kills the original phoenix and produces a new one, fully grown and unharmed, from the ashes. This new bird arrives at the end of the round.
Planar Travel (Su): A phoenix can enter and exit the Astral Plane or the Ethereal Plane at will and navigate through these planes without error or risk.
Spell-Like Metamagic (Ex): A phoenix can apply any one of its metamagic feats (Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell) to a spell-like ability by using that ability as a fullround action.
Telepathy (Su): A phoenix can communicate telepathically with any nonavian creature within 60 feet. It can also speak normally with any avians.
Uncanny Dodge (Ex): A phoenix retains its Dexterity bonus to AC even when flat-footed, and it cannot be flanked. Even if it fails a Spot check, it still knows that something is in the area; it merely lacks any details as to its exact location or description.
(From 2nd Edition Monstrous Manual - 1993):
The phoenix is a great, extra-planar bird thought to represent the spirit of freedom and rebirth. It is a mortal creature that displays the ultimate in godlike detachment.
A phoenix appears as a large bird with a 40’ wingspan and bright, multi-colored feathers. The plumage includes bright violet, scarlet, crimson and flaming orange. Its beak and claws are of blue-violet. A phoenix’s eyes are a deep, glowing ruby color.
In addition to its own language, a phoenix can speak with all avians. It otherwise communicates with a limited telepathy or by empathy.
Combat: The phoenix is a free and benevolent spirit and does not derive pleasure from attacking others. But if the need for combat arises, a phoenix is a swift and powerful foe. It can attack in the air with two powerful claws inflicting 1-8 points of damage per strike. When on the ground it attacks with its great beak for 2-12 points of damage per hit. The phoenix is an intelligent and magical beast, however, so it usually opts for more effective measures of attack and defense.
A phoenix will always open up each round of combat with a piercing shriek that gives the creature an edge in the combat round. All opponents of 12 hit dice or less within 30 feet of a shrieking phoenix receive a +3 penalty on their initiative dice. The shriek does not affect the phoenix’s combat roles in any way.
Every phoenix has the following spell-like powers, at 20th level of magic use, usable once per round, one at a time, at will:
affect normal fires
audible glamer
blindness
blink
blur
call woodland beings, 1 time per day
color spray, 3 times per day
continual light
control temperature, 10’ radius
dancing lights
detect charm, always active
detect evil, always active
detect magic, always active
duo-dimension, 1 time per day
find traps
find the path, 1 time per day
fire charm
fire seeds, 1 time per day
incendiary cloud, 1 time per week
invisibility
misdirection
neutralize poison, 1 time per day
polymorph self, 3 times per day
produce fire
protection from evil, 10’ radius, always active
pyrotechnics
reincarnate, 1 time per day
remove fear, within a 10-foot radius
remove curse
snake charm
veil, 1 time per day
wall of fire, 1 time per day
Also, by spreading its wings and performing a ritual dance, the phoenix can perform the following spell-like abilities at 40th level of magic use:
dismissal
dispel evil
dispel magic
Any of these three abilities can be used by a phoenix as many times as desired, but can only be done one at a time and each takes a full round to complete. No other activities — such as a shriek — can be done in conjunction with these three powers.
A touch of its wing is equal to a cure light wounds spell, with 2 touches possible per individual per day per phoenix. A touch of the comb gives an effect equal to cure disease, but only once per day per person.
When hard-pressed, the phoenix is able to cause spilled droplets of its own blood to act as fire seeds of the holly berry type, one being created for every five points of damage taken by the phoenix.
In extreme situations, the phoenix can create a 40th-level combination of fire storm (20’ high � 5’ wide � 8’ deep) and incendiary cloud, even if it has already used these powers previously. This destroys the adult phoenix but leaves behind a young phoenix with all the powers and abilities of its predecessor.
The phoenix can travel astrally or ethereally at will. They are hit only by +3 or better magical weapons. The phoenix can never be surprised. It has infravision to 120 feet.
Habitat/Society: Phoenixes are strange and enigmatic creatures. They are held in very high regard in the legends of many tribes of barbarians and in other, primitive cultures. It is said that the phoenix is the embodiment of rebirth. This is symbolized in the classic imagery of the self-immolation of the phoenix from which a new bird is formed. This is seen as the ultimate sacrifice for the cause of good and thus the phoenix are considered noble creatures.
Legend states that the phoenix has an extremely long lifespan. Some reports claim they can live to be over 1,000 years old, while others suggest it to be as high as 12,000 years. When it is time for the phoenix to die, it goes far into the mountains away from civilization. At the very top of these peaks, the phoenix builds a great nest made of straw and various herbs. The phoenix will lie in the nest, taking its last look at the world it knows. Satisfied that its work in the world is at an end, it then immolates itself in a flash of great flame and light. When the flames die down, there in the nest, which remains untouched by flames, is a young phoenix arrayed in bright colors like its parent before it. Legend then suggests that the phoenix must fly away to the temple of the sun and there bury the mummified corpse of its parent.
In general, phoenixes are reclusive creatures, tending to make their lairs away from the worlds of humanoid beings. Though they have the ability to travel through the Astral and Ethereal planes (and thus to any inner and outer plane), they will generally tend to stay on Elysium or in a secluded place on the Prime Material plane.
There are as many legends of the phoenix as there are cultures, each with its own slightly differing viewpoint. Some believe the phoenix to be the benevolent symbol of death, only appearing when someone’s time is up among the living. Other cultures — primarily evil — see the phoenix as the symbol of destruction and rage, bringing fiery devastation in its wake. Still other cultures record their phoenix to be a friend and benefactor of good beings.
Although a wealth of mystery surrounds the phoenix, still there are some things that are known for sure. It is obvious that the phoenix is a champion of good. Although is seems these creatures do not actively seek out evil to destroy, they will rarely pass up such an opportunity when it presents itself. Also, despite the vast differences in ideology, belief, and philosophy in the various cultures that revere the phoenix, one thing remains constant: the phoenix is the symbol of creation by destruction. Some cultures believe that fire is the one great purifier, cleansing all that it touches. Others believe that fires merely destroys. With the phoenix, both are true. In its own reproduction, fires destroys the old bird, taking with it many centuries of life and wisdom, yet it creates a new phoenix with a new mind, thus purifying the line.
Ecology: Of all magical or enchanted creatures, the phoenix is perhaps most sought after by alchemists and sages alike. There is almost no part of a phoenix that cannot be used in a magical potion or for research.
The feathers of the phoenix have a great many uses. They can be used to adorn a staff of healing, they can be used to make potions of extra-healing, and have many other healing, magic uses. The eyes, beak, and talons of a phoenix are very valuable in the open market, often commanding 5,000 gp and up. Of course it is not always easy to find a buyer on the open market, because many cultures consider it a bad omen or taboo violation to kill a phoenix.
The exact nature of the phoenix can only be guessed at by scholars. All phoenixes are male and the reproduction cycle consists entirely of the self-immolation. Whether this is a natural biological reproduction cycle or a magical birth is unclear.
(From Mordenkainen's Tome of Foes - 2018):
Elder Elementals:
On their native planes, elementals sweep across the weird and tempestuous landscape. Some possess greater power, gained by feeding on their lesser kin and adding the essence of creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence promises destruction.
Deadly When Summoned. The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye. Only casters of superlative skill have even the faintest chance of calling forth one of these monsters, and the spellcaster is often destroyed by the effort. Thus, only the most unhinged and nihilistic members of Elemental Evil cults attempt such a summoning, in the hope of hastening the world toward some cataclysmic end.
Elemental Nature. An elder elemental doesn’t require air, food, drink, or sleep.
Phoenix:
Releasing a phoenix from the Inner Planes creates an explosion of fire that spreads across the sky. An enormous fiery bird forms in the center of the flames and smoke — an elder elemental possessed by a need to burn everything to ash. The phoenix rarely stays in one place for long as it strives to transform the world into an inferno.
To rise like a phoenix from the ashes — so many use that quaint colloquialism. Little do they know the truth about the true horror of such a rebirth.
Alternate Versions
Home Plane
Elysium (celestial type), Plane of Fire (elemental type)
Stat Block
5th Edition:
- Angry Golem Games (elemental type)
- Mordenkainen's Tome of Foes (2018)
- DnDBeyond (elemental type)
3rd Edition:
- Realmshelps.net (celestial type)
2nd Edition:
- mojobob's website (celestial type)
Abilities
- Intense illumination, fire form burns creatures
- Fiery beak attack
- Swoop attack with fiery talons
- Siege Monster
- Burns creatures during flyby
- Powerful innate spellcasting (celestial type)
- Immune to fire and poison
- Legendary Actions
- Legendary Resistance
- Resistant to nonmagical weapons
- Fiery death and rebirth
- Fast flight
Appearance
A phoenix appears as a large bird with a 40’ wingspan and bright, multi-colored feathers. The plumage includes bright violet, scarlet, crimson and flaming orange. Its beak and claws are of blue-violet. A phoenix ’s eyes are a deep, glowing ruby color.
Size
Hero Forge: 15+ ft. (no kitbash)
Lore: Large to Huge (40'+ wingspan)
Suggested: Large to Gargantuan
Other Monikers
Phoenix Nobilus Conflagrata
Sources
- Angry Golem Games (elemental type)
- Mordenkainen's Tome of Foes (2018)
- DnDBeyond (elemental type)
- Monster Manual II 3rd Edition (2002)
- Monstrous Manual (1993)


