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Ferrumach

Medium Celestial, Neutral

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(from Planescape: Monstrous Compendium Appendix II - 1995):


When the rilmani are moved to take direct action in the cause of neutrality, it’s the ferrumachs who answer the call of duty. They’re the soldiers of the Spire, the iron legions who wait to serve in battle whenever and wherever they’re needed. Ferrumachs’ve got no existence or purpose beyond soldiering, and patiently await their next call to battle in misty halls on the slopes of the Spire.


Ferrumachs resemble tall, grim-faced humans. They are very powerfully muscled, with deep chests, wide shoulders, and thick arms. There’s no hint of grace, athleticism, or agility about them; ferrumachs are walking slabs of stone. Their skin is a sooty gray — the color of bare iron, with an elusive gun-metal gleam when struck by the light.


Ferrumachs wear heavy suits of dark, spiked plate armor. Their powerful builds allow them to wear armor of unusual strength and weight. Halberds, two-handed axes, and great flails are popular among their ranks.


Combat: Physical conflict is the forte of the ferrumachs, and they’ll not hesitate to wade into any battle that concerns the cause of neutrality. Ferrumachs’re extremely strong, with a Strength of 19, and they’re quite skilled with their weapon of choice. Because of this specialization, ferrumachs attack 3 times per 2 rounds (once in the first round, twice in the second, once in the third, and so on) with their halberds or axes +1. If disarmed, ferrumachs can still strike for 1d3+7 points of damage with their heavy, armored fists.


Since fenumachs exist to solve problems through physical combat, their spell-like abilities are minimal compared to those of other rilmani. Once per round, they can use the powers of blur, detect invisibility, silence 15’ radius, and wall of fog. Three times per day, a fenumach can dispel magic or create an ice storm. Fenumachs can lay on hands once per day, which cures disease, neutralizes poison, and heals up to 18 points of damage.


Fenumachs can be struck only by +1 or better weapons. They can gate in 2 to 8 more ferrumachs or 1 argenach with a chance of success equal to 10% for every ferrumach who participates in the summoning.


Habitat/Society: As the soldiers of the rilmani, the ferrumachs hold themselves ready for action at any time. They don’t mix with the other rilmani, living apart in gray fortresses and towers that watch over the Spire with unending vigilance. The ferrumachs’re the most lawful of the rilmani, and obey the argenachs and aurumachs without hesitation. They’re also on good terms with the cuprilachs, whom they regard as fellow fighters and professionals.


It’s said that the ferrumachs are created from the spirits of warriors who died fighting in lost causes, but this ain’t true. They’re rilmani, just like the rest of their kind, and they’ve always been that way.



(From Morte's Planar Parade - 2023):


Ferrumachs are the foot soldiers of the rilmani, preserving the balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam with the sheen of bare iron. Their bodies are honed to razor edges, and from it they can fling bolts of sharpened metal.



(From 3.5e Fiend Folio - 2003):


Ferrumachs are the countless minions of the rilmani. They serve as the foot soldiers in the never-ending battle to protect neutrality, the balance, and creatures’ rights not to choose a side. 


Ferrumachs look like powerfully muscled men made of iron. They wear heavy full plate armor of a color similar to their skin and wield shields and deadly lances. A ferrumach is almost never encountered on foot. Each rides a kuldurath or a phantom steed conjured by magic. They charge into battle astride these terrible creatures and strike fear into their foes. 


Ferrumachs appear on great battlefields, sometimes in the guise of participants already involved in the conflict. Sent there by aurumachs with an interest in the battle’s outcome, the ferrumachs form a phalanx of their own and make certain the war ends the way the rilmani want or that it continues for as long as the aurumachs wish. 


In addition to Rilmani, Common, and Undercommon, ferrumachs speak Sylvan.


Combat: Although the most martial and aggressive of the rilmani, ferrumachs would rather have creatures obey their commands and observe rilmani ideals than fight them. Ferrumachs often attempt to intimidate and frighten away foes before resorting to violence. Even so, ferrumachs are well equipped to use force to carry out the aurumachs’ orders. 


A ferrumach can be summoned using a summon monster VII spell. 


Fear Aura (Su): As a free action, a ferrumach can produce a fear effect. This ability functions like a fear spell (caster level 10th; save DC 19), except that it affects all creatures within a 15-foot radius around the ferrumach. Any creature that makes a successful saving throw against the effect cannot be affected again by that ferrumach’s fear aura for one day. All rilmani and any creatures the ferrumach chooses are immune to its fear aura. 


Spell-Like Abilities: At will—blur, command, obscuring mist, see invisibility, silence; 3/day—cure moderate wounds, dispel magic, ice storm, phantom steed. Caster level 9th; save DC 15 + spell level. 


Summon Rilmani (Sp): Once per day, a ferrumach can summon 1d2 ferrumachs with a 35% chance of success (result of 66–100 on d%).

Alternate Versions

Size

Hero Forge: 9'5" (XL)
Lore: Medium (6 1/2 ft.)
Suggested: Medium

Other Monikers

Rilmani Warrior, Iron Rilmani

- Extremely strong and skilled with halberds, two-handed axes, and great flails
- Innate Spellcasting
- Immune to nonmagical weapons
- Summons other rilmani

Ferrumachs resemble tall, grim-faced humans. They are very powerfully muscled, with deep chests, wide shoulders, and thick arms. There's no hint of grace, athleticism, or agility about them; ferrumachs are walking slabs of stone. Their skin is a sooty gray - the color of bare iron, with an elusive gun-metal gleam when struck by the light. Ferrumachs wear heavy suits of dark, spiked plate armor. Their powerful builds allow them to wear armor of unusual strength and weight. Halberds, two-handed axes, and great flails are popular among their ranks.

Outlands

5th Edition:

- Morte's Planar Parade (2023)

- 5etools

- DndBeyond

3e:

- realmshelps.net

2nd Edition:

- mojobob's website

- Mimir.net

- Forgotten Realms Wiki

- Morte's Planar Parade (2023)

- DndBeyond

- 3.5e Fiend Folio (2003)

- Planescape: Monstrous Compenedium Appendix II (1995)

- mojobob's website

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