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Red Slaad

Large Aberration, Chaotic Neutral

Deva Movanic Male-turnaround.gif

Description

(from Planescape Monstrous Compendium Appendix I - 1994):


Red slaadi are vicious combatants that quickly attack other creatures. Ruthless in numbers, they surround, torment, and slaughter smaller groups. Red slaadi wear loincloths and have few forehead tattoos, denoting low status.


Both red and blue slaadi are surly brutes that despise one another, yet their complex reproductive cycle intertwines them as mutual progenitors.


Combat: Red slaadi attack with two claws (1d4 damage each) and bite (2d8 damage). They choose predictable, uninspired tactics, and are not terribly intelligent.


Once per day, red slaadi can stun by emitting a loud croak that affects all opponents within 20� (save vs. petrification or stunned for two rounds).


Red slaadi regenerate 2 hp per round. They can attempt to gate in 1-2 additional red slaadi twice per day with a 40% chance of success.


Ecology: Red slaadi have a gland under each claw that, when it hits an opponent, may (25% chance) imperceptibly inject an egg-pellet into the opponent’s body. The slaad can also inject the pellet at will into an unconscious opponent. The egg-pellet slowly moves through the unwitting victim’s body until it reaches the chest cavity. There the pellet gestates for three months, forming a baby blue slaad that, once formed, eats its way out of the victim’s body, killing it. The victim falls extremely ill 24 hours before the baby slaad eats its way out.


The blue slaad, feeding on carrion, grows to self-sufficiency in a few years.


An egg-pellet can be detected by detect evil. Egg or baby slaad can be destroyed by remove curse or similar magic. To prevent this, the slaadi confine victims in temporary prison camps erected near the battlefield.




(from D&D 3rd Edition Monster Manual - 2000):


This creature looks like a roughly humanoid, red-skinned toad with almost no neck and a massive, flat head. It is bipedal, with clawed hands and feet. The hands and the digits on them are particularly large. 


A human would stand only about as high as the creature’s shoulders. Weakest of the slaadi, the reds wander about individually, often establishing secret lairs on other planes. Most seek to escape from the other more powerful and sometimes cruel slaadi. 


A red slaad is about 8 feet tall and weighs about 650 pounds. As its name suggests, a red slaad is mostly red, darker along the back and paler around the belly. 


Red slaadi are found in groups only when working for some greater power that somehow has mastered them. Even then, they don’t coordinate actions well. 


Combat: Red slaadi usually attack only when hungry or riled. Once aroused, however, a red slaad fights to the death. 


Pounce (Ex): If a red slaad charges, it can make a full attack in the same round. 


Implant (Ex): A red slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 16 Fortitude save to avoid implantation. The save DC is Constitution-based. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (–10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. If the host is an arcane spellcaster, the egg pellet instead hatches into a green slaad. 


Stunning Croak (Su): Once per day a red slaad can emit a loud croak. Every creature (except slaadi) within 20 feet must succeed on a DC 16 Fortitude save or be stunned for 1d3 rounds. The save DC is Constitution-based. 


Summon Slaad (Sp): Once per day a red slaad can attempt to summon another red slaad with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.



(from D&D 5th Edition Monster Manual - 2014):


The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies, their wide-set eyes glowing red as the mezzoloths bear down on their foes.


Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily attract them into service. Although it has lethal claws on its four arms, a mezzoloth typically wields a trident in two of them. If surrounded by enemies, a mezzoloth exhales toxic fumes that can choke and kill whole groups of creatures.

Alternate Versions

Size

Hero Forge: 3 ft. (XXL)
Lore: Large
Suggested: Large

Other Monikers

Blood Slaad

Abilities

- Claw attacks inject slaad eggs into victim, killing them within 3 months and spawning blue slaad
- Resistant to acid, lightning, cold, fire, thunder
- Magic Resistance
- Regeneration
- Telepathy

Appearance

This creature looks like a roughly humanoid, red-skinned toad with almost no neck and a massive, flat head. It is bipedal, with clawed hands and feet. The hands and the digits on them are particularly large. A human would stand only about as high as the creature’s shoulders. 

Home Plane

Limbo

Stat Block

5th Edition:

- 5etools

- DnDBeyond

- Monster Manual (2014) 

3rd Edition:

- Realmshelps.net

2nd Edition:

- Mojobob's Website

Sources

- Forgotten Realms Wiki

- DnDBeyond

- Monster Manual (2014)

- Monster Manual 3rd Edition (2000)

- Planescape: Monstrous Compendium Appendix I (1994)

- Mojobob's Website


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