Description
(from 3.5e Epic Level Handbook- 2002):
A death slaad (see the Monster Manual) that survives for more than a century retreats into isolation for at least a year. It returns as a larger, stronger form of slaad—the white—and devotes most of its time and attention to the study of yet more lethal art.
A white slaad is as pale as snow, seeming to glow in even the dimmest light.
Combat: A white slaad may wield a magic weapon if it can find one of sufficient power to compete with its fearsome natural abilities.
Stun (Ex): A white slaad can make an attacks as though it had the Stunning Fist feat (see Chapter 5 of the Player’s Handbook) nine times per day. The Fortitude save DC is 30.
Chaos Bite (Ex): On a successful bite attack, the slaad deals an additional 8d4 points of chaotic damage. Unless the chaos infecting the wound is somehow neutralized, it deals another 4d4 points of chaotic damage every subsequent round for 9 rounds.
Chaos Spittle (Ex): A white slaad can spit a glob of chaos at any target it can see within 60 feet as a ranged touch attack. The chaos deals 10d4 points of chaotic damage (no splash damage). Unless the chaos is somehow neutralized, the glob deals another 5d4 points of chaotic damage every subsequent round for 9 rounds.
Weaponbreaker (Ex): When a white slaad uses its Sunder feat, it rolls damage twice and takes the higher of the two rolls as the roll to break the weapon.
Spell-Like Abilities: At will—animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, dispel law, fear, finger of death, fireball, fly, greater dispelling, identify, improved invisibility, magic circle against law, plane shift, power word blind, power word kill, see invisibility, shatter, teleport without error, word of chaos; 1/day— implosion, peripety, ruin (see Chapter 2). Caster level 21st; save DC 18 +spell level.
Alternate Form (Su): A white slaad can shift between its natural form and any humanoid form at will as a standard action. A white slaad can remain in humanoid form indefinitely. The ability is otherwise similar to alter self cast by a 21st-level caster.
Summon Slaad (Sp): Three times per day a white slaad can attempt to summon 2–4 gray slaadi (01–20 fails, 21–100 succeeds), or 1–2 death slaadi (01–60 fails, 61–100 succeeds).
Telepathy (Su): White slaadi can communicate telepathically with any creature within 100 feet that has a language.
Alternate Versions
Size
Hero Forge: 5'8" (XXL)
Lore: Medium
Suggested: Medium
Other Monikers
Chronos Slaad
Abilities
- Acidic, chaos-based bite and spittle
- Create Temporal Duplicates of itself
- Shapechanger
- Innate Spellcasting
- Magic Weapons
- Resistant to acid, lightning, cold, fire, thunder
- Magic Resistance
- Regeneration
- Blindsight, Telepathy
Appearance
White slaadi [appear] as frightening humanoid toads with pale skin so white that it [seems] to glow when hit by even faint light.
Sources
- 3.5e Epic Level Handbook (2002)